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LSAT Logic Games: Advanced Setups

Advanced logic game setup types (hybrid, circular, mapping) and the diagramming approach for each. Front: the setup type. Back: how to diagram or approach it.

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What is a hybrid logic game setup?
A game combining rules from two or more different game types, such as ordering plus selection or distribution plus sequencing.
How do you identify an ordering-plus-selection hybrid game?
Look for both a sequence constraint (first/before/after) AND a selection constraint (choose/at most/must include).
In an ordering-plus-selection hybrid, what should your diagram include?
A numbered slot line (1-7) for ordering, plus a separate check-off or notation for which entities are selected.
What is a circular or round-table logic game?
A setup where entities are arranged in a circle or around a table with constraints based on relative position (neighbor, opposite, clockwise).
How do you recognize a circular game in the prompt?
Look for language like 'around a table', 'in a circle', 'seats', 'neighbors', or 'opposite sides'.
What is the key difference between circular arrangement and linear ordering?
In circular, there is no first or last position, but there are neighbors and opposite positions; in linear, there is a definite order with first and last.
How do you diagram a circular game with 6 entities around a table?
Draw a hexagon or circle with 6 positions marked clockwise, label entities, and mark constraints like 'neighbor', 'across', or 'two seats apart'.
In a circular game, what does 'opposite' mean for an even number of seats?
Two positions directly across from each other, with an equal number of seats on both sides (e.g., seats 1 and 4 in a 6-seat arrangement).
What is a mapping or spatial logic game?
A game where entities are placed on a grid, map, or spatial layout with constraints based on distance or position (adjacent, row/column, coordinates).
How do you recognize a mapping game in the prompt?
Look for language like 'grid', 'rows and columns', 'buildings', 'floors', 'addresses', or distance-based constraints like 'adjacent' or 'north of'.
What diagram should you use for a mapping game on a 3-by-3 grid?
Draw a 3-by-3 grid (9 cells) labeled by row and column, or use coordinates like (1,1) to (3,3), and mark entity placements and constraints.
In mapping games, what does 'adjacent' typically mean?
Two positions sharing an edge (horizontally or vertically), but not diagonally (unless the prompt specifies otherwise).
How do conditional constraints change a logic game setup?
If-then statements (if entity A is in position X, then entity B must be in position Y) create branching scenarios; diagram these as rules separate from the main board.
What is a 'chain' of conditional constraints in a logic game?
A sequence of if-then rules where the consequence of one rule triggers the condition of another (A implies B, B implies C, so A implies C).
How do you diagram a conditional chain like 'If A is in 1, then B is in 2; if B is in 2, then C is in 3'?
Create a separate rule box showing A1 -> B2, B2 -> C3, and note the transitive implication A1 -> C3.

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