Vocabulary used across block-based coding platforms, such as sprite, stage, and condition.
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- sprite
- an animated character, object, or creature that can be controlled to move and interact on the stage
- stage
- the main area or background where sprites perform actions during a program
- block
- a single instruction or command that programmers click and drag to create code
- script
- a connected sequence of blocks that commands a sprite to perform actions
- loop
- a control block that repeats a sequence of instructions multiple times
- forever loop
- a loop block that repeats forever until the program is stopped
- repeat
- a loop block that runs code a specific number of times and then stops
- condition
- a statement evaluated as true or false, used to control whether code runs
- if/then
- a conditional block that runs code only when a specified condition is true
- boolean
- a data type that has exactly two possible values: true or false
- operator
- a block that performs math calculations or makes comparisons between values
- variable
- a named storage location that holds a value a program can use and modify
- list
- a data structure that stores multiple values in a single ordered collection
- event
- an action or trigger that causes code to run, such as a key press or mouse click
- broadcast
- a message sent from one sprite to trigger code in other sprites or the stage